Crewmates Are Eager To Hop On The Bandwagon

The online game Among Us has spiked in popularity despite being originally released in 2018.

The online game Among Us has spiked in popularity despite being originally released in 2018.

Amelia DeVries, Staff Reporter

Inner Sloth’s social deduction videogame Among Us has seized the gaming world, becoming one of the most popular games of 2020 despite being released in 2018. 

If you haven’t played Among Us yet, here’s the basic idea. It’s a game operating around the Werewolf slash Mafia formula with a space-themed twist—there’s a small group of killers (imposters) released among the innocents (crewmates). The imposters must eliminate crewmates, and crewmates must deduce who the imposter or imposters are to win.  

The game has a voting time after a corpse is discovered or an emergency meeting is called. Voting time is the opportunity for the entire player group to gather and present evidence, discuss theories, and discover who the imposter is.  

At least, that’s what voting time is meant for. Instead of presenting evidence and discussing plausible ideas, players throw out random suspicions without any evidence or logic to support their claims. Players type out ‘this player is sus,’ and immediately cast their vote for their target. Nine times out of ten, the rest of the group follows suit without any other questions.  

The game is immensely frustrating if you are the player voted out, especially if you’re an innocent crewmate. You did nothing wrong, so why should you be prematurely eliminated from the game? 

Among Us has, albeit unintentionally, fostered a Mob Mentality around voting players off. It is a game with the only evidence being witnesses. When there are no witnesses most players will just take a wild guess at who the imposter is, with other players then presuming there is a reason for voting someone off, leading to a stockpile of votes on one usually innocent player.  

It’s a classic mob mentality problem: one seemingly confident player types out the infamous words ‘this player sus,’ and you, with no opinion of your own on who the imposter is yet, follows along.  

Usually, mob-like voting takes place when you’re playing with strangers online. Since you don’t know these people, you don’t know their temperaments or how they might act when they are lying.

You also assume that these people are basing their accusations off of evidence, while you might ask for evidence with a group of friends. It’s easier to speak up and theorizes in a group of friends, where you know everyone’s personality and the group dynamic.  

Additionally, with strangers, it’s hard to get a word in before everyone immediately starts voting. It seems, within a group of strangers, that nobody wants to have a discussion. 

Some people might be shy, some people might have nothing to say, or some might be silent because they are the imposter. But since you don’t know the people you’re playing with; you can’t figure out which is which.  

Among Us is a social deduction game, emphasis on social. You have to talk things out to win the game. Even when playing imposter, you have to spread convincing lies and alibis for yourself. 

When in a group of complete strangers, players who get the first word out are believed to be right, because players in a group of strangers are usually unwilling to have discussions. It is impossible to socially deduce when other players are unwilling to wait to talk, vote, or be social.